> ## Documentation Index
> Fetch the complete documentation index at: https://mintlify.com/serenityOS/serenity/llms.txt
> Use this file to discover all available pages before exploring further.

# Coding Patterns

> Common coding patterns and best practices in SerenityOS

Over time numerous reoccurring patterns have emerged from or were adopted by the Serenity code base. This document aims to track and describe them, so they can be propagated further and the code base can be kept consistent.

## TRY(...) Error Handling

The `TRY(...)` macro is used for error propagation in the Serenity code base. The goal being to reduce the amount of boiler plate error code required to properly handle and propagate errors throughout the code base.

Any code surrounded by `TRY(...)` will attempt to be executed, and any error will immediately be returned from the function. If no error occurs then the result of the contents of the `TRY(...)` will be the result of the macro's execution.

<Note>
  Our `TRY(...)` macro functions similarly to the `?` operator in [Rust](https://doc.rust-lang.org/book/ch09-02-recoverable-errors-with-result.html#a-shortcut-for-propagating-errors-the--operator).
</Note>

### Example from LibGfx:

```cpp theme={null}
#include <AK/Try.h>

ErrorOr<NonnullRefPtr<Bitmap>> Bitmap::create_shareable(BitmapFormat format, IntSize size, int scale_factor)
{
    if (size_would_overflow(format, size, scale_factor))
        return Error::from_string_literal("Gfx::Bitmap::create_shareable size overflow");

    auto const pitch = minimum_pitch(size.width() * scale_factor, format);
    auto const data_size = size_in_bytes(pitch, size.height() * scale_factor);

    auto buffer = TRY(Core::AnonymousBuffer::create_with_size(round_up_to_power_of_two(data_size, PAGE_SIZE)));
    auto bitmap = TRY(Bitmap::create_with_anonymous_buffer(format, buffer, size, scale_factor, {}));
    return bitmap;
}
```

### Example from the Kernel:

```cpp theme={null}
#include <AK/Try.h>

ErrorOr<Region*> AddressSpace::allocate_region(VirtualRange const& range, StringView name, int prot, AllocationStrategy strategy)
{
    VERIFY(range.is_valid());
    OwnPtr<KString> region_name;
    if (!name.is_null())
        region_name = TRY(KString::try_create(name));
    auto vmobject = TRY(AnonymousVMObject::try_create_with_size(range.size(), strategy));
    auto region = TRY(Region::try_create_user_accessible(range, move(vmobject), 0, move(region_name), prot_to_region_access_flags(prot), MemoryType::Normal, false));
    TRY(region->map(page_directory()));
    return add_region(move(region));
}
```

## MUST(...) Error Handling

The `MUST(...)` macro is similar to `TRY(...)` except the macro enforces that the code run inside the macro must succeed, otherwise we assert.

<Warning>
  `MUST(...)` should not be used as a replacement for `TRY(...)` in cases where error propagation is not (currently) possible. Instead, the `release_value_but_fixme_should_propagate_errors()` method of `ErrorOr<>` should be used to retrieve the value and to mark the location for future improvement.

  `MUST(...)` is reserved for cases where we determine through other circumstances that it should not be possible for the code inside the macro to fail or if a failure is serious enough that the program *needs* to crash.
</Warning>

### Example:

```cpp theme={null}
#include <AK/Vector.h>

ErrorOr<void> insert_one_to_onehundred(Vector<int>& vector)
{
    TRY(vector.try_ensure_capacity(vector.size() + 100));

    for (int i = 1; i <= 100; i++) {
        // We previously made sure that we allocated enough space,
        // so the append operation shouldn't ever fail.
        MUST(vector.try_append(i));
    }

    return {};
}
```

## Fallible Constructors

The usual C++ constructors are incompatible with SerenityOS's method of handling errors, as potential errors are passed using the `ErrorOr` return type. As a replacement, classes that require fallible operations during their construction define a static function that is fallible instead.

This fallible function (which should usually be named `create`) will handle any errors while preparing arguments for the internal constructor and run any required fallible operations after the object has been initialized. The resulting object is then returned as `ErrorOr<T>` or `ErrorOr<NonnullOwnPtr<T>>`.

### Example:

```cpp theme={null}
class Decompressor {
public:
    static ErrorOr<NonnullOwnPtr<Decompressor>> create(NonnullOwnPtr<Core::Stream::Stream> stream)
    {
        auto buffer = TRY(CircularBuffer::create_empty(32 * KiB));
        auto decompressor = TRY(adopt_nonnull_own_or_enomem(new (nothrow) Decompressor(move(stream), move(buffer))));
        TRY(decompressor->initialize_settings_from_header());
        return decompressor;
    }

private:
    Decompressor(NonnullOwnPtr<Core::Stream::Stream> stream, CircularBuffer buffer)
        : m_stream(move(stream))
        , m_buffer(move(buffer))
    {
    }

    CircularBuffer m_buffer;
    NonnullOwnPtr<Core::Stream::Stream> m_stream;
}
```

## The serenity\_main(...) Program Entry Point

Serenity has moved to a pattern where executables do not expose a normal C main function. A `serenity_main(...)` is exposed instead. The main reasoning is that the `Main::Arguments` struct can provide arguments in a more idiomatic way that fits with the Serenity API surface area. The `ErrorOr<int>` likewise allows the program to propagate errors seamlessly with the `TRY(...)` macro, avoiding a significant amount of clunky C style error handling.

These executables are then linked with the `LibMain` library, which will link in the normal C `int main(int, char**)` function which will call into the programs `serenity_main(...)` on program startup.

<Tip>
  The creation of this pattern was documented in the video: [OS hacking: A better main() for SerenityOS C++ programs](https://www.youtube.com/watch?v=5PciKJW1rUc).
</Tip>

### Traditional main vs serenity\_main:

In C and C++, the main function normally looks something like:

```cpp theme={null}
int main(int argc, char** argv)
{
    return 0;
}
```

Instead, `serenity_main(..)` is defined like this:

```cpp theme={null}
#include <LibMain/Main.h>

ErrorOr<int> serenity_main(Main::Arguments arguments)
{
    return 0;
}
```

## Intrusive Lists

[Intrusive lists](https://www.data-structures-in-practice.com/intrusive-linked-lists/) are common in the Kernel and in some specific cases are used in the SerenityOS userland. A data structure is said to be "intrusive" when each element holds the metadata that tracks the element's membership in the data structure.

In the case of a list, this means that every element in an intrusive linked list has a node embedded inside it. The main advantage of intrusive data structures is you don't need to worry about handling out of memory (OOM) on insertion into the data structure. This means error handling code is much simpler than say, using a `Vector` in environments that need to be durable to OOM.

### Example from the Region class:

The common pattern for declaring an intrusive list is to add the storage for the intrusive list node as a private member. A public type alias is then used to expose the list type to anyone who might need to create it.

```cpp theme={null}
class Region final
    : public Weakable<Region> {

public:
    // ...

private:
    bool m_syscall_region : 1 { false };

    IntrusiveListNode<Region> m_memory_manager_list_node;
    IntrusiveListNode<Region> m_vmobject_list_node;

public:
    using ListInMemoryManager = IntrusiveList<&Region::m_memory_manager_list_node>;
    using ListInVMObject = IntrusiveList<&Region::m_vmobject_list_node>;
};
```

You can then use the list by referencing the public type alias:

```cpp theme={null}
class MemoryManager {
    // ...
    Region::ListInMemoryManager m_kernel_regions;
    Vector<UsedMemoryRange> m_used_memory_ranges;
    Vector<PhysicalMemoryRange> m_physical_memory_ranges;
};
```

## Static Assertions of Type Size

It's a universal pattern to use `static_assert` to validate that the size of a type matches the author's expectations. Unfortunately when these assertions fail they don't give you the values that actually caused the failure.

For this reason `AK::AssertSize` was added. It exploits the fact that the compiler will emit template argument values for compiler errors to provide debugging information. Instead of getting no information you'll get the actual type sizes in your compiler error output.

### Example:

```cpp theme={null}
#include <AK/StdLibExtras.h>

struct Empty { };

static_assert(AssertSize<Empty, 1>());
```

## String View Literals

`AK::StringView` support for `operator""sv` which is a special string literal operator that was added as of [C++17 to enable `std::string_view` literals](https://en.cppreference.com/w/cpp/string/basic_string_view/operator%22%22sv).

This allows `AK::StringView` to be constructed from string literals with no runtime cost to find the string length, and the data the `AK::StringView` points to will reside in the data section of the binary.

### Example:

```cpp theme={null}
#include <AK/String.h>
#include <AK/StringView.h>
#include <LibTest/TestCase.h>

TEST_CASE(string_view_literal_operator)
{
    StringView literal_view = "foo"sv;
    String test_string = "foo";

    EXPECT_EQ(literal_view.length(), test_string.length());
    EXPECT_EQ(literal_view, test_string);
}
```

## Source Location

C++20 added [`std::source_location`](https://en.cppreference.com/w/cpp/utility/source_location), which lets you capture the callers **FILE** / **LINE** / **FUNCTION** etc. as a default argument to functions.

`AK::SourceLocation` is the implementation of this feature in SerenityOS. It's become the idiomatic way to capture the location when adding extra debugging instrumentation, without resorting to littering the code with preprocessor macros.

To use it, you can add the `AK::SourceLocation` as a default argument to any function, using `AK::SourceLocation::current()` to initialize the default argument.

### Example:

```cpp theme={null}
#include <AK/SourceLocation.h>
#include <AK/StringView.h>

static StringView example_fn(const SourceLocation& loc = SourceLocation::current())
{
    return loc.function_name();
}

int main(int, char**)
{
    return example_fn().length();
}
```

<Tip>
  If you only want to capture `AK::SourceLocation` data with a certain debug macro enabled, avoid adding `#ifdef`'s to all functions which have the `AK::SourceLocation` argument. Since `AK::SourceLocation` is just a simple struct, you can declare an empty class which can be optimized away by the compiler, and alias both to the same name.
</Tip>

## Array Types Comparison

There are four "contiguous list" / array-like types, including C-style arrays themselves. They share a lot of their API, but their use cases are all slightly different, mostly relating to how they allocate their data.

<Note>
  `Span<type>` differs from all of these types in that it provides a *view* on data owned by somebody else. The four types mentioned below all own their data, but they can provide `Span`s which view all or part of their data.
</Note>

### type\[] (C-style arrays)

C-style arrays are generally discouraged. They are only used for the implementation of other collections or in specific circumstances.

### Array\<type>

`Array` is a thin wrapper around C-style arrays similar to `std::array`, where the template arguments include the size of the array. It allocates its data inline, just as arrays do, and never does any dynamic allocations.

### Vector\<type>

`Vector` is similar to `std::vector` and represents a dynamic resizable array. For most basic use cases of lists, this is the go-to collection. It has an optional inline capacity (the second template argument) which will allocate inline as the name suggests, but this is not always used. If the contents outgrow the inline capacity, Vector will automatically switch to the standard out-of-line storage.

### FixedArray\<type>

`FixedArray` is essentially a runtime-sized `Array`. It can't resize like `Vector`, but it's ideal for circumstances where the size is not known at compile time but doesn't need to change once the collection is initialized. `FixedArray` guarantees to not allocate or deallocate except for in its constructor and destructor.
